Quickly change the way a polygon model looks by adjusting its normals.
Abstract: Multi-view reconstruction methods are able to produce polygon meshes of a complex scene with millions of triangles which are well suited for visualization purposes. However, these ...
LONDON, Dec. 29, 2025 /PRNewswire/ -- Braindance has launched a live VR experience built using Gaussian Splatting–based volumetric rendering, offering a different way to experience digital ...
Schiit Audio just dropped two new affordable products that could shake up (albeit just a little) the budget DAC and headphone amplifier markets. The Modi 5 DAC and the refreshed Magni Unity’s optional ...
The production of high-quality three-dimensional assets has long been constrained by the technical expertise and time investment required to create professional-grade models. Hyper3D, the flagship ...
Hi! I have tried to run the model with my 80 images and the result glb file looks pretty worse than Moge's single image result. left meshes are from MapAnything and right one is from MoGE2 this is ...
Activist investor calls for Polygon to scrap 2% inflation and launch buybacks to rescue POL’s price and restore investor confidence. A new proposal to overhaul Polygon’s tokenomics is gaining momentum ...
When using trimesh.creation.sweep_polygon to extrude a polygon along a path, the resulting mesh sometimes contains twisted or self-intersecting faces. This leads to invalid or distorted geometry. It ...
I'd like to create multiple NavigationRegion2Ds in a scene for different types of navigation agents with different navigation layers. Basically this guide but it'd be nice if we could do this in the ...