Night at the Mall has atmosphere to spare, but jump scares and aimless design drain the terror. A horror game that forgets to truly haunt.
One of the clever elements of Resident Evil Requiem is the way it differs Grace and Leon's gameplay by taking direct cues ...
"The more you play, the more you discover how actions in one part affect the other" ...
The director on Resident Evil Requiem has revealed that the game's development started 'small scale' 6 years ago, but the version we know today only came about in the last 3 years.
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