Ultimately, the biggest driver of immersive entertainment isn’t a single piece of hardware or software. It’s audience behavior and how quickly we adapt.
Based in Athlone and founded by Dermot Condron and Geoffrey Allen in 2018, the business has 13 staff and had revenue of €250,000 last year. The company has developed a VR training system for multiple ...
Highly Detailed Models of Historic Sites and Scientific Data Scales from Classroom to Virtual Labs to Fully Immersive ...
The Undershed’s most recent immersive exhibition, The Everyworld, is a kaleidoscopic multimedia replica of a family farmhouse ...
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