There are some games that are so interwoven with the fabric of Steam that it's hard to imagine the platform without them. Garry's Mod is one, an anything-goes sandbox that's formed the backbone of the ...
If you've been on the internet long enough, you've likely seen video game shorts or odd gameplay sequences that more than likely came from the Garry's Mod toolset. It's one of the defining products on ...
Madcap 2006 sandbox game Garry's Mod just got a minor update that adds a nice new feature. Now players can activate Steam's chat filters in the in-game chat, and Garry's Mod will apply whatever rules ...
Garry's Mod, the sandbox title from Facepunch Studios, has been around for a long time now. First released in 2006, the title truly lets its players play the game however they want to; there's no long ...
Roguelike Games After 47 hours, Palworld lead finally hits 100% in Megabonk on Steam and has "tried a world record run," catching the eye of the roguelike's solo dev himself: "Well bonked" Survival ...
If you’ve been searching for how to download Garry’s Mod for free, you’ve probably run into dozens of misleading links and unsafe methods that put your PC at risk of malware or hacking. That’s why in ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Updated 10/26/25: Garry Newman got back to PCG to clarify some confusion around this, mainly that ...
Garrys Mod is one of the most interesting modding tools out there. Essentially a sandbox entry, it gives players the power to be as creative as they can using assets from the Half-Life games. It was ...
Garry’s Mod is one of the most classic HL2 experiences you can find, without having to play the original game of course. But if you want to truly experiment and have fun with this sandbox, you might ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Fans' passion led to community-driven game development, like Black ...
Horror Games "Steam rejected the build" at the finish line, the "last 3 months were intense crunch," and the story was finished 3 days before launch: How one dev scraped together a horror hit that ...