It's not hard to join the Brotherhood of Steel. Once you know the answer to the puzzle, it's not hard to join the Railroad. And it's actually pretty difficult not to join the Minutemen, since just ...
Freelance writer who enjoys overanalyzing games. If she's not gaming, she's probably tending to her drama queen of a dog. Other times, she's studying for her Master's Degree in Comparative Literature.
Sure, playing as Spider-Man and Batman are fun, but when it comes to Fallout 4, the real fun is had by joining The Institute. In Fallout 4 towards the end of the game's main campaign, you must join a ...
Fallout 4 The Institute side quests become available if you choose to join this faction and support Father. In Fallout 4, during these side quests there will be moments when you can change your ...
Having poured hundreds of hours into Fallout 4 over multiple playthroughs, I feel like I know the Commonwealth like the back of my hand. I know which side quests are my favorite, which areas are fun ...
Brian Winters is a video game fan from Ocean Springs, Mississippi. He goes to The University of Southern Mississippi and works for the school paper. His favorite video game series are 'Half-Life', ...
This guide will help players complete the steps in the Fallout 4 Institute Quest: Powering Up. Having this quest available means you have come a long way with the Institute, and are prepared to see ...
The Institute is a mysterious organization that operates within the Commonwealth. The members possess more advanced technology than what is found in other factions. The Institute is responsible for ...
Given the opposing ideologies of The Institute and, well, everyone else, it shouldn't be surprising that some non-Institute quests are triggered by alienating yourself from Father and his followers.
Hunter/Hunted is the eighth main story quest in Fallout 4 and picks up immediately after you complete The Glowing Sea. You'll be facing off against the formidable Courser in this quest, as your main ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. My habit in Fallout is to avoid companions, because companions are generally noisy, stumbling ...
Pagliarulo worked on Fallout 3 as a lead designer, then as a senior designer on The Elder Scrolls 4: Skyrim. When work on ...