TL;DR: BioWare's Dragon Age: The Veilguard is receiving positive reviews, with an 84 rating on Metacritic, praised for its engaging single-player RPG experience and excellent PC optimization. Digital ...
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10 great games to use when benchmarking your PC
Graphics: Nvidia GeForce GTX 1600/1060 or AMD Radeon RX 580; GeForce RTX 2060 or higher for Ray Tracing Remedy’s Control is ...
TL;DR: Bethesda and Machine Games have announced the PC requirements for Indiana Jones and the Great Circle, launching December 9. The game demands high-end hardware, especially for its 'Full Ray ...
Capcom has revealed during its Monster Hunter Wilds event overnight that the game will support three graphics modes for PS5 Pro users, allowing players to prioritise resolution or frame rate depending ...
After our recent extensive investigation into ray tracing game performance, where we analyzed its visual and performance impact across 36 modern games, we can continue exploring the real-world ...
Sadly, no amount of GPU super-tech will fix the rough, old-looking textures. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Add us as a ...
We may see ray-tracing get used to full effect in Switch 2 games of the future. 4K 60FPS. This was the big dream that many gamers had at the launch of the PlayStation 5 and Xbox Series X|S. The ...
It's pretty easy to tell if the PlayStation 5 Pro is for you. If you have no problems with the PS5's existing performance, if you balk at the $700 price tag, or if you don't have a modern 4K TV, you ...
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The Callisto Protocol PS5 Pro Update Enables 8K at 30 FPS or 4K at 60 FPS, Both with Full Ray Tracing
The Callisto Protocol, the 2022 survival horror game directed by Glen Schofield, the creator behind EA’s Dead Space, has received a new update for PS5 Pro that ushers in an 8K at 30 FPS or 4K at 60 ...
Nvidia has a chip on its shoulder, and it’s got DLSS. Nvidia is known as an innovator in hardware and software, both for their legacy of GPUs, as well as their industry leading work on upscalers with ...
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